Snow Fall

 import random 

import math 

import arcade 

Width = 800

Height = 600

Title = "SnowFall"


class snow_fall: 

def __init__(self): 

self.x = 0

self.y = 0


def reset_snow(self): 

self.y = random.randrange(Height, Height + 100) 

self.x = random.randrange(Width) 

class snowfall(arcade.Window): 

def __init__(self, width, height, title): 

 

super().__init__(width, height, title) 


def start_snowfall(self): 

self.snowfall_list = [] 


for i in range(50): 

snowfall = snow_fall() 


 

snowfall.x = random.randrange(Width) 

snowfall.y = random.randrange(Height + 200) 


snowfall.size = random.randrange(8) 

snowfall.speed = random.randrange(20, 40) 

snowfall.angle = random.uniform(math.pi, math.pi * 2) 


self.snowfall_list.append(snowfall) 


# Set the background color 

arcade.set_background_color(arcade.color.BLUE) 


def on_draw(self): 

arcade.start_render() 


for snowfall in self.snowfall_list: 

arcade.draw_circle_filled(snowfall.x, snowfall.y,snowfall.size, arcade.color.WHITE) 


def on_update(self, delta_time): 

for snowfall in self.snowfall_list: 

snowfall.y -= snowfall.speed * delta_time 


if snowfall.y < 0: 

snowfall.reset_snow() 


snowfall.x += snowfall.speed *math.cos(snowfall.angle) * delta_time 

snowfall.angle += 1 * delta_time 



try:

screen = snowfall(800, 600, "Snow") 

screen.start_snowfall() 

arcade.run() 

except Exception as e:

print(e)